C++ is one of the most popular languages primarily utilized with system/application software, drivers, client-server applications and embedded firmware.
The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.
SQL is an abbreviation for structured query language, and pronounced either see-kwell or as separate letters. SQL is a standardized query language for requesting information from a database.
PHP is a server-side scripting language designed for web development but also used as a general-purpose programming language.
HTML (Hypertext Markup Language) is the set of markup symbols or codes inserted in a file intended for display on a World Wide Web browser page. The markup tells the Web browser how to display a Web page's words and images for the user.
CSS (Cascading style sheets) are used to format the layout of Web pages. They can be used to define text styles, table sizes, and other aspects of Web pages that previously could only be defined in a page's HTML.
Blender is a professional, free and open-source 3D computer graphics software toolset. Blender's features include 3D modeling, UV unwrapping, texturing, rigging, skinning and much more.
The Substance suite includes the software tools Substance Painter for 3D painting, Substance Designer for material authoring and Substance B2M for image-to-material generation.
Adobe Creative Cloud is a set of applications and services from Adobe Systems that gives subscribers access to a collection of software used for graphic design, video editing, web development and photography.
Agisoft PhotoScan is a stand-alone software product that performs photogrammetric processing of digital images and generates 3D spatial data.
Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From mobile games to high-fidelity VR experiences to console blockbusters.
Unity is the ultimate game development platform. We use Unity to build high-quality 3D and 2D games, deploy them across mobile and desktop.
Product Design Timeline
Process of making your product from the first idea to the final product.
UI/UX Concept Designs
After collecting relative information about a certaint product we make a few UI/UX drafts we think would be appropriate for it.
We take the idea and research it, look up how or if it has been done by others. Break the idea down into parts and research each separately and how it could be implemented.
Creating Color Palettes
We proceed creation of a design by choosing a few color variaton palettes that we use on the drafts to liven them up a bit.
Asessing Posible Solutions
Once the idea is researched we come up with multiple "plausible" solutions (in theory) then we create a small sample showcasing each
Choosing Suitable Design & Color Palette
After choosing the right color palette and appropriate design we test them before implementing them into your software or a game.
Choosing Suitable Solution
We test the implementation against the requirements and ensure core functionality, before iterating the process to ensure the solution functions as desired.
Implementing UI/UX Designs
We implement the tested design into software or a game and then further test the design in correspondence with the suitable code.
We pick the most viable solution out of the prototypes and fully implement it, ensuring it meets the requirements.
Once we finished implementing the design into software or a game and testing it in correspondence with the suitable code we tweak and correct all the problems that may have occured.
Testing & Bug Fixes
From the possible solutions we pick the most promising samples apply each to the problem and create a small prototype to asses the viability of each of the solutions.